Sunshine Now for Deferred Renderers

Published on Monday, August 26th 2013 🔗

Sunshine! has been developing quickly, today marks the released of 1.3 and thus bringing volumetric lighting to your deferred rendered games.

This has been a huge overhaul as we take all the feedback given to us from developers working with Sunshine! in their Unity projects. You can now use the Light Scattering without Sunshine's shadows for those with too many custom shaders who are happy with the built in Unity shadows. You can preview Sunshine! in the Editor, and many other improves!

Don't forget Sunshine! is also for iOS or Android projects.