What's Coming in 2011
First off, we wish all of you a very happy New Year! And second, please forgive our lack of updates in 2010, it was a rather slow moving year. I thought I'd take some time to let everyone know what we've been up to, and what we have planned for 2011.
This is probably the perfect time to address some questions about RocketDock. We know it's been a long time since a new version came out, but we feel at the current state RocketDock is in, it has left us with a chance to expand into other areas. Development is definitely not dead, but it is still on hold. We only have one programmer. There has been some hashed out plans for a RocketDock 2.0 just to tease you a bit. RocketDock.com is still maintained by us and has a thriving community of artists who share their own creations as well as derivative works. We're constantly taking time out to make sure the site is running smoothly, and users are aware of artists copyright/licensing. We're hoping to be able to give the site a much needed facelift sometime this year.
Right now we have focused all our attention on Dead Shift. When we first set out our plans for Punk Labs we wanted to make games, and with Microsoft opening up the Xbox 360 to independent developers without publishers and huge financial backing, our eyes lit up and we knew this was our chance. It's been almost two years of learning how to develop with XNA and C#, and all the intricacies of Xbox 360. We tried to make it in time for the 2009 DreamBuildPlay competition, but we didn't feel confident in the current state of Dead Shift. We think this year we'll finally have something to show for DeamBuildPlay2011. We want to get Dead Shift out officially this year, and we plan on releasing to the Xbox Live Indie Games market place, as well as available to download for Windows. I can't give a lot of specifics regarding dates, pricing, and hardware requirements right now, you'll have to visit the Dead Shift blog for updates.
So, there you have it. I will try to post more updates this year regarding development and other happenings here at Punk Labs.